V-Ray Masterclass: Your Complete Guide to V-Ray 5 & 6 for 3ds Max
Hey folks, I’m very glad to ring o our new online course: "V-Ray 5 Masterclass: Your Complete Guide to V-Ray for 3ds Max".
It’s983 minutes, more than 16 hours of on-demand videos in 97 lessons, covering everything about V-Ray for 3ds Max, including lighting, Materials, Cameras, rendering, etc.
If you have any questions, contact us at: info@mographplus.com
We’ve been working on this course for the past 4 months and it feels amazing to finally be able to make it available to you.
Every single minute of every single video is planned and thought for, you get the top-notch quality you’ve come to expect from MographPlus.
A free sample from the course:
New videos will be added to the course throughout the lifespan of V-Ray 5 after each new release, covering all the new features, these will be available to all the users.
Now, let’s see what we have in store for you, my focus for this course was to introduce new modern workflows that might not be familiar for most people and at the same time, break older norms that no longer make any sense but people still use them.
For example, how many of you use ACES? Pretty sure not many of you. ACES has improved color management by leaps and bounds and most people don’t know how to properly implement it in their workflows, I promise, you will gain a deep understanding of ACES after watching the course.
Or why are we still using the old way of shader creation which includes a lot of trials and errors by dialing very specific reflection amount, Fresnel amount and so on? wouldn’t a more streamlined, customized PBR workflow be better, more realistic and easier for everyone?
Or for god’s sake, why do we still consider Irradiance Mapping a viable GI solution, the last I checked, it is no longer 10 years ago, there are better ways and you’ll get to learn them throughout the course.
Now let’s talk about the course itself,
Chapter 1: Introduction (31 min)
We start off the course by introducing V-Ray for 3ds Max, where to find different V-Ray tools and functions, and walk you through the general workflow to get your job down with V-Ray. As we are working with ACES throughout the course, we take a look at how to set up ACES in V-Ray for 3ds Max here before getting back to it in detail in the rendering section of the course.
Chapter 2: Lighting (109 min)
The next section of the course is all about lighting, you learn about the fundamentals of lighting and different lighting techniques while learning about the vast and unique lighting tools that V-Ray offers.
we learn about Area Lights, Mesh and IES lights, Dome Light and image-based lighting.
We talk about V-Ray Sun and Sky, you learn how to approach interior and exterior lighting in V-Ray for 3ds Max.
We get to know Light Mix, an interactive lighting tool to adjust the color and intensity of your lights in a Realtime fashion during or after the render.
We learn about the amazing volumetric effects in V-Ray, including Environment Fog and Aerial Perspective.
Chapter 3: Global Illumination (69 min)
In section 3, we talk about Global illumination or indirect lighting, first we learn how light rays work in real world and how V-Ray Simulates the same behavior using GI, then we start learning about different GI engines in V-Ray, like Brute force and light cache. We learn how to use these engines in different lighting scenarios to produce the most realistic lighting possible, the pros and cons of each one and where to use them.
And finally learn how to render flicker-free object animations with GI.
Chapter 4: Materials (277 min)
In the next section of the V-Ray 5 Masterclass, we start discussing V-Ray Materials and maps. Not only you learn about all the specific V-Ray Materials, but after watching this section, you will be equipped with the core shading fundamentals and cutting-edge techniques in shader development.
First, we get to know the newly added V-Ray asset browser, an extensive, ready to use V-Ray Material library.
then we learn about the powerful V-Ray Material which is capable of creating all sorts of materials, there are 10 dedicated in-depth lessons covering that material.
Then we discover bump and displacement mapping in V-Ray.
You also learn how to create highly realistic human skin shader using the FastSSS2 material.
V-Ray Hair Next will be covered in detail, it’s an easy to use, yet powerful shader…
After that I will introduce you to a new simplified approach to shader creation, I will show you how to create some of the most daily shaders like plastic, fabrics, wood, concrete, metals and so on.
We’ll be covering the robust CarPaint and toon shaders as well…
We learn how to use V-Ray to integrate 3d geometries onto HDR environments or photographic backplates.
Then we learn about Blend material, two-sided, light material, ALsurface shader, OSL material and map, scanned material, volume scatter, switch material, curvature and dirt maps, distance map, multisubtex, triplanar, UVW Randomizer and much more.
hopefully after watching this section, you should be very comfortable developing complex shaders in V-Ray.
Chapter 5: Camera (63 min)
Then we learn all about Cameras, camera types, Depth of field, motion blur and everything that relates to working with cameras in V-Ray.
First, we explore V-Ray Physical camera in depth, then we learn how to get Depth of field and motion blur, we learn about different camera types in V-Ray, stereoscopic 3d rendering, lens effects, auto exposure and VR ready renders.
Chapter 6: Rendering (223 min)
Section six of the course is all about rendering with V-Ray, we learn all about the fundamentals of image sampling and ray tracing with V-Ray.
Then we talk about ACES, a system to manage color in all levels of the production, I will give you an overall understanding of what ACES is and does, how to set it up properly in V-Ray for 3ds Max Then I share a few examples comparing ACES and the default color manger and show you why ACES is just way better, and finally how to deal with ACES-managed renders in post.
Then we talk about GPU and hybrid Rendering in depth and how to properly use V-Ray GPU as a production proven render engine.
Then we take a look at V-Ray Frame Buffer settings and how to export still frames and animations out of V-Ray.
The new VFB2 in V-Ray 5 is covered painstakingly, there is a lot to learn, it’s a world on its own that allows you to relight, composite, color correct and compare your renders without the need for an external post processing app…
We also cover Nvidia’s real-time AI denoiser and V-Ray native powerful denoiser in-depth with a lot of comparative examples. We learn how to denoise still frames and animations.
After that, we dive deep into the subject of Render elements. What are the render elements that V-Ray offers and what each one contains and how to save them out correctly to use in post, and finally compositing render elements in fusion will be covered, both the famous back to beauty composite with the beauty render elements and the light mix composite for relighting purposes in post.
The rest of the render settings will be explained as well in a few videos.
Chapter 7: Miscellaneous (77 min)
In the next section, we take a closer look at a few miscellaneous topics, like V-Ray proxy and alembic import, object and light properties, scene exporter and converter, V-Ray Fur, V-Ray Instancer and Clipper.
We also learn about Volume Grid, I show you all the steps you need to render openVDB and other volume formats in V-Ray and how to render amazing and realistic clouds, fire, smoke and explosions using V-Ray.
Chapter 8: What's new In V-Ray 5.1
In this section, we learn about all the new features that were added to V-Ray 5.1 including the newTranslucency section in the V-Ray Material, Multiple Additive Dome Lights, Masks in VFB, VFB Stamp, Intel Open Image Denoiser, advanced Material Override, Camera Lister, Progressive Caustics, New Render elements, Cosmos, GPU improvements and much more.
We also rerecorded a few videos in the Material section of the course to make them compatible with the new translucency section in the V-Ray Material, including the "refraction" lesson, the "translucency" lesson and the "How To Basic Shaders" lesson.
Chapter 9: What's new In V-Ray 5.2
In this section, we learn about all the new features that were added to V-Ray 5.2 including the new V-Ray Decal, Sharpen/Blur layer and Batch Image Processing in the Frame Buffer, Atmospheric Light Contribution Control, Extended Material Override Options and more.
Chapter 10: What's new In V-Ray 6
In this section we learn about all the new features added in V-Ray 6.
There are 9 new videos, almost 60 minutes of new content covering features like Chaos Scatter, Procedural Clouds, the new Thin Film component of the V-Ray material, V-Ray Enmesh, Finite Mode in the V-Ray dome light, V-Ray Decal with Displacement Mapping, Object Hierarchy in V-Ray Proxy, the new Panorama View and Composition Guides in VFB and finally the Texture Batch Load Tool.
Conclusion
If you want to learn V-Ray for 3ds Max, this is the course to get, period.
we work really hard on our courses to assure the quality of them, and you get an academically- orientated, well-structured course that will take you to the next level of your career as an artist.
This is our 18th online course here at MographPlus in the past decade, Thousands of students from around the world has participated in our courses, I invite you to join as well and learn from the Best V-Ray course available online.
so sign in or sign up and let’s get started.
97 Videos + Project Files