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$89

The Ultimate Introduction to V-Ray for Blender

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The Ultimate Introduction to V-Ray for Blender

$89
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Welcome to The Ultimate Introduction to V-Ray for Blender!

This course is the result of months of hard work and dedication — and I’m thrilled to finally share it with you.

With over 13 hours of on-demand video and 65 carefully structured lessons, this comprehensive training takes you through every aspect of V-Ray for Blender, giving you a complete and practical understanding of this powerful rendering engine.

Every minute of every lesson has been thoughtfully designed to deliver the best possible learning experience. You can expect the same high-quality content and teaching style that you’ve come to love from MographPlus.

View Course Curriculum 

We’ll also keep the course up to date, adding new videos and lessons whenever V-Ray receives major updates — so your knowledge stays current with the latest tools and features.

Now, let’s take a closer look at what you’ll be learning throughout the course.


Chapter 1: Introduction

We’ll start the course with an introduction to V-Ray for Blender, exploring where to find its key tools and features, and walking you through the overall workflow for completing basic rendering tasks with V-Ray.

Next, we’ll dive into the fundamentals of color management and color spaces. You’ll learn how to properly set up ACEScg and sRGB color workflows in V-Ray for Blender, ensuring accurate and consistent color results throughout your projects.

 

Chapter 2: Lighting

In the next section, we dive into the world of lighting. You’ll learn the core principles of lighting and discover V-Ray’s powerful lighting tools — including Area Lights, Mesh Lights, Spot Lights, Direct Lights, IES Lights, Dome Lights, Image-Based Lighting, V-Ray Sun and Sky, and even procedural clouds.

We’ll guide you through both interior and exterior lighting setups in V-Ray, and show you how to create stunning volumetric effects using Environment Fog and Aerial Perspective.

You’ll also get hands-on with LightMix, V-Ray’s interactive lighting tool that lets you fine-tune the color and intensity of your lights in real time — even after the render is complete.

Finally, we’ll explore how to seamlessly integrate 3D geometries into HDR environments and photographic backplates for realistic, production-quality results.

By the end of this section, you’ll have a strong command of lighting in V-Ray — from foundational principles to advanced, cinematic techniques.

 


Chapter 3: Global Illumination

In Section 3, we explore Global Illumination, also known as indirect lighting. We’ll start by understanding how light behaves in the real world — how it bounces, scatters, and interacts with surfaces — and then see how V-Ray simulates this behavior using Global Illumination.

Next, we’ll dive into the different GI engines in V-Ray, including Brute Force and Light Cache. You’ll learn how each one works, their strengths and limitations, and how to use them in various lighting scenarios to achieve the most realistic and efficient results.

Finally, we’ll cover how to create realistic caustics in V-Ray for Blender — bringing that extra touch of physical accuracy and visual richness to your renders.


Chapter 4: Materials

In the next section of the course, we dive into V-Ray Materials and Maps. You won’t just learn about each of V-Ray’s specific materials — you’ll also gain a solid understanding of core shading principles and advanced techniques used in modern shader development.

We’ll begin with the versatile V-Ray Material, a powerful shader capable of creating almost any type of surface. This part of the course includes seven in-depth lessons dedicated to mastering it, including an introduction to the OpenPBR mode inside the V-Ray Material.

Next, we’ll explore bump and displacement mapping, and take a close look at V-Ray’s dedicated Subsurface Scattering Material for creating realistic skin, wax, and other translucent surfaces.

We’ll also cover V-Ray Hair Next — an intuitive yet highly capable shader designed for realistic hair and fur rendering.

After that, I’ll introduce a simplified, practical approach to shader creation, where we’ll build everyday materials such as plastic, fabric, wood, concrete, and metals from scratch.


We’ll also dive into CarPaint, Blend, Two-Sided and Light Materials, followed by a detailed look at V-Ray’s powerful utility maps — including, Switch, Curvature, Dirt, Distance, MultiSubTex, Triplanar, and UVW Randomizer, among many others.

By the end of this section, you’ll feel confident and capable of developing even the most complex and realistic shaders in V-Ray for Blender.


Chapter 5: Camera

Next, we move on to Cameras — learning everything you need to know about camera types, depth of field, motion blur, and all the essential tools for working with cameras in V-Ray.

We’ll start by exploring the V-Ray Physical Camera in depth, understanding how it replicates real-world camera behavior. Then, we’ll learn how to achieve cinematic depth of field and realistic motion blur effects to enhance the visual quality of your renders.

We’ll also take a closer look at the different camera types available in V-Ray, along with lens effects, auto exposure, and how to create VR-ready renders for immersive experiences.


Chapter 6: Rendering

In Section Six, we focus entirely on Rendering with V-Ray. We’ll start by learning the fundamentals of image sampling and ray tracing, understanding how V-Ray calculates light, color, and detail to produce high-quality renders.

Next, we’ll explore ACES and ACEScg — the Academy Color Encoding System, an industry-standard framework for managing color across the entire production pipeline. You’ll learn what ACES is, how ACEScg serves as its working color space for rendering, and how to set it up properly in V-Ray for Blender.

We’ll compare renders produced with ACEScg and the default color management, so you can clearly see the difference in color accuracy, dynamic range, and overall image quality. Finally, we’ll cover how to handle ACES-managed renders in post-production for a consistent color workflow from start to finish.

After that, we’ll dive into GPU and Hybrid Rendering, exploring how to make the most of V-Ray GPU as a reliable, production-proven rendering engine.

We’ll then take a deep look at the V-Ray Frame Buffer (VFB) — a powerful, self-contained workspace that allows you to relight, composite, color correct, and compare your renders without ever leaving V-Ray.

You’ll also learn about denoising, with a detailed look at all the available denoising engines in V-Ray. We’ll compare their results and learn how to apply denoising to both still frames and animations effectively.

Next, we’ll explore Render Channels, understanding what each channel represents, how to export them correctly, and how to use them in post-production. We’ll practice compositing render channels in both Fusion and Blender’s native compositor, including the popular Back-to-Beauty composite using beauty render elements, and LightMix compositing for post-process relighting.

Finally, we’ll wrap up the section with an overview of the remaining render settings, ensuring you have full control over every aspect of your rendering workflow in V-Ray.



If you’re serious about learning V-Ray for Blender, this is the course to take — plain and simple.

This is the ultimate training program for mastering V-Ray inside Blender. We’ve put an incredible amount of time and effort into making sure every lesson meets the highest standards — delivering a well-structured, in-depth, and professional learning experience that will help you take your creative career to the next level.

This is also the 25th online course we’ve produced at MographPlus over the past decade. Thousands of students from around the world have taken our courses — and now, it’s your turn to join them and learn from one of the most comprehensive V-Ray for Blender training programs available anywhere online.

So go ahead — sign in or sign up, and let’s get started!

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65 Videos + Project Files

Language
English
Duration
13 hours & 6 minutes
Video format
HD 1080p | 60 FPS
Instructor
MographPlus
Application used
Blender 4.5.2 LTS
Project files
Included
Project Files Formats
.blend
V-Ray Version
7.10.00
Release Date
November 6, 2025
Last Update
November 6, 2025

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