Developing Realistic shaders in Arnold for Cinema 4d | Vol.02
In this series of premium tutorials,
in more than 9 hours,
how to develop advanced and realistic shaders in Arnold for Cinema 4d.
My name is Kamel Khezri and I’ll be your host in t,his course.
This is the Second volume of a series of courses created at mographplus.com intended to introduce the tools and workflows for creating complex and realistic shaders, utilizing Solid Angle's Arnold renderer in Cinema 4d.
Our goal in this course is not only how to create realistic shaders but before that how to train your eyes to see real-world surfaces and analyze their features, and then recreate those surfaces and shaders in Arnold.
In the second volume will be covering three major shader categories, wood, leather, and translucent shaders.
For each category, first, we try to familiarize you with the features of that shader type in the real world and then show you how to recreate those features using Arnold shaders and nodes.
We start with wood shaders.
In the first lesson of this section, after understanding physical features of wood, we try to create a few examples of real-world wood shaders and show you how to add different features to make your shaders as realistic as possible.
In the second lesson, we create a few painted wood examples and show you everything you need to know to make them very detailed and eye-catching.
In the third lesson first you learn how to approach interior lighting in C4DtoA and after we finished lighting the room we start to create different types of parquet shaders and hardwood flooring.
The next category would be leathers.
In the first lesson of this section, first, we figure out how leather appears in the real world and then we show you the basic approach to create different types of leather shaders.
In the second lesson, we create a detailed vintage leather Shader and show you how to replicate every little detail in the reference photo.
The next chapter will be dedicated to translucent shaders.
We start with a translucent marble sculpture and after understanding the physical features of such shaders we start working based on our reference photo and at the end, we are going to have a few amazing shaders that are going to look extremely realistic.
In the next lesson we work on a realistic jade shader and I guess it should be really fun.
And in the final lesson we work on a very difficult assignment, we try to create a realistic chocolate shader and as we will be using alsurface shader from alshaders, first we go through this particular shader and show you how it works, after that we focus on creating a few types of chocolate shaders using alsurface shader
For the majority of the course, we’ll be taking a reference photo and use Arnold for Cinema 4d to recreate that shader, but to be as informative as possible we might change that rule sometimes.
This is the last volume of developing realistic shaders in Arnold for Cinema 4d and we will be updating this two volume with new video tutorials on a monthly basis.
there is a lot to learn in this course and if you are trying to take your Arnold knowledge to the next level and learn how to build complex shader networks in Arnold, you are in the right place.
Let’s get started.
Update, June 9th
In the next lesson which is an update for “ Developing realistic shaders in Arnold for Cinema 4d Vol.02 course, in 75 minutes we learn how to create the two main shaders from the Iron Man suite in Arnold for Cinema 4d. this is a free update for the course.
If you already bought this course, please go to the download area after logging in and download the update.
this lesson and its project files will be included with new purchases.